[Freeciv-Dev] Re: teamciv ... a couple of ideas
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On Thu, 23 Aug 2001, Karl-Ingo Friese wrote:
> On Thu, 23 Aug 2001, Reinier Post wrote:
>
> > On Thu, Aug 23, 2001 at 11:33:33AM +0200, Karl-Ingo Friese wrote:
> >
> > > Another reason for that: Right now, if you click on a settler who
> > > transforms a swamp by mistake all 14 turns he was already working on it
> > > are lost (it seems when you told him to stop he still found the time to
> > > make the work of 14 turns undone).
> >
> > I thought this was repaired when Greg Wooledge's patch of
> >
> > http://arch.freeciv.org/freeciv-dev-199901/msg00383.html
> >
> > was included: it adds the amount of work spent by settlers to calculate
> > if the work is complete. But it doesn't store the work with the tile.
> >
> > > With the status-is-stored-on-tile
> > > patch one could see that there is a (3/5) irrigation on that field ...
> >
> > Yes, very desirable, but is it really that much work?
>
> Not at all. I will make the ptach for teamciv version this work and
> let you know how it turned out. But it will be necessary to store the
> work on the tile in that case. Imagine a settler who starts building
> a mine and stops after 2 turns to build a road. There should be a
> 2/5 mine on that tile. But since the work is always stored on the
> settler (to be more precise: the number of turns where he did not
> change his activity) it is immidiately forgotten after he stops
> to do something else (for example beeing idle).
>
IMO, these rules would be better than the present ones. In rel life, many
projects have been abandoned and returned to without starting over, and
it's very annoying when I click on a settler, then change my mind the same
turn, and loose everything it's done. Still, it is a rule change, and
should be treated as one (does anyone know what enslavedciv does with
this?)
--Daniel Speyer
"May the /src be with you, always"
> Ingo
>
> --
>
> Karl-Ingo Friese
> kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
>
>
>
- [Freeciv-Dev] teamciv ... a couple of ideas, Karl-Ingo Friese, 2001/08/22
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Francois Taiani, 2001/08/22
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Karl-Ingo Friese, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Raimar Falke, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Reinier Post, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Karl-Ingo Friese, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas,
Daniel L Speyer <=
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Francois Taiani, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Greg Wooledge, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Erik Sigra, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Reinier Post, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Trent Piepho, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Karl-Ingo Friese, 2001/08/24
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