[Freeciv-Dev] Re: teamciv ... a couple of ideas
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On Thu, Aug 23, 2001 at 11:33:33AM +0200, Karl-Ingo Friese wrote:
> Another reason for that: Right now, if you click on a settler who
> transforms a swamp by mistake all 14 turns he was already working on it
> are lost (it seems when you told him to stop he still found the time to
> make the work of 14 turns undone).
I thought this was repaired when Greg Wooledge's patch of
http://arch.freeciv.org/freeciv-dev-199901/msg00383.html
was included: it adds the amount of work spent by settlers to calculate
if the work is complete. But it doesn't store the work with the tile.
> With the status-is-stored-on-tile
> patch one could see that there is a (3/5) irrigation on that field ...
Yes, very desirable, but is it really that much work?
--
Reinier
- [Freeciv-Dev] teamciv ... a couple of ideas, Karl-Ingo Friese, 2001/08/22
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Francois Taiani, 2001/08/22
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Karl-Ingo Friese, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Raimar Falke, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas,
Reinier Post <=
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Karl-Ingo Friese, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Daniel L Speyer, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Francois Taiani, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Greg Wooledge, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Erik Sigra, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Reinier Post, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Trent Piepho, 2001/08/23
- [Freeciv-Dev] Re: teamciv ... a couple of ideas, Karl-Ingo Friese, 2001/08/24
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