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[Freeciv-Dev] Re: teamciv ... a couple of ideas
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[Freeciv-Dev] Re: teamciv ... a couple of ideas

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: teamciv ... a couple of ideas
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 23 Aug 2001 14:05:26 +0200

On Thu, Aug 23, 2001 at 11:33:33AM +0200, Karl-Ingo Friese wrote:

> Another reason for that: Right now, if you click on a settler who
> transforms a swamp by mistake all 14 turns he was already working on it
> are lost (it seems when you told him to stop he still found the time to
> make the work of 14 turns undone).

I thought this was repaired when Greg Wooledge's patch of

  http://arch.freeciv.org/freeciv-dev-199901/msg00383.html

was included: it adds the amount of work spent by settlers to calculate
if the work is complete.  But it doesn't store the work with the tile.

> With the status-is-stored-on-tile
> patch one could see that there is a (3/5) irrigation on that field ...

Yes, very desirable, but is it really that much work?

-- 
Reinier


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