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[Freeciv-Dev] Re: teamciv ... a couple of ideas
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[Freeciv-Dev] Re: teamciv ... a couple of ideas

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: teamciv ... a couple of ideas
From: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 23 Aug 2001 17:26:13 +0200 (CEST)

On Thu, 23 Aug 2001, Reinier Post wrote:

> On Thu, Aug 23, 2001 at 11:33:33AM +0200, Karl-Ingo Friese wrote:
>
> > Another reason for that: Right now, if you click on a settler who
> > transforms a swamp by mistake all 14 turns he was already working on it
> > are lost (it seems when you told him to stop he still found the time to
> > make the work of 14 turns undone).
>
> I thought this was repaired when Greg Wooledge's patch of
>
>   http://arch.freeciv.org/freeciv-dev-199901/msg00383.html
>
> was included: it adds the amount of work spent by settlers to calculate
> if the work is complete.  But it doesn't store the work with the tile.
>
> > With the status-is-stored-on-tile
> > patch one could see that there is a (3/5) irrigation on that field ...
>
> Yes, very desirable, but is it really that much work?

Not at all. I will make the ptach for teamciv version this work and
let you know how it turned out. But it will be necessary to store the
work on the tile in that case. Imagine a settler who starts building
a mine and stops after 2 turns to build a road. There should be a
2/5 mine on that tile. But since the work is always stored on the
settler (to be more precise: the number of turns where he did not
change his activity) it is immidiately forgotten after he stops
to do something else (for example beeing idle).

Ingo

-- 

Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx



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