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[Freeciv-Dev] Re: teamciv ... a couple of ideas
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[Freeciv-Dev] Re: teamciv ... a couple of ideas

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To: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: Francois Taiani <francois.taiani@xxxxxxxx>, FreeCiv <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: teamciv ... a couple of ideas
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 23 Aug 2001 12:26:08 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Aug 23, 2001 at 11:33:33AM +0200, Karl-Ingo Friese wrote:
> On Wed, 22 Aug 2001, Francois Taiani wrote:
> 
> > Hi Karl-Ingo,
> >
> > I really like the idea of the settler activity progress. What about
> > having it directly displayed on the map in a form of a progress bar
> > (like the 'life' of a unit, but in a different color: say green). I
> > agree it's a bit more complicated (among others because it propably also
> > means somehow changing the tile spec, but that can be done later I
> > think), but you seem to have done already most of the work.
> >
> 
> Hello Francouis,
> 
> sounds like an interesting idea. I will keep that in mind. However
> first would be helpful to store the activtiy_cost not at the settler
> but at the tile instead ... makes things easier and more fitting.
> 
> Another reason for that: Right now, if you click on a settler who
> transforms a swamp by mistake all 14 turns he was already working on it
> are lost (it seems when you told him to stop he still found the time to
> make the work of 14 turns undone). With the status-is-stored-on-tile
> patch one could see that there is a (3/5) irrigation on that field ...

Sounds like major work at the code. The tile have to remember which
amount of activity it received. This maybe also a game balance issue.

        Raimar

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