[Freeciv-Dev] Re: comments on ics solutions
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Marco Colombo <marco@xxxxxx> wrote:
[Lots of great analysis snipped]
To me, it's just "why not?". Even in RL, nowadays, you have both big and
small cities, with very different combinations depending on both economical
and historical reasons. Since big cities don't rule in RL, why should they
do in FreeCiv?
[snip]
As I mentioned before, my intepretation of the city model in Freeciv is that
it doesn't really represent a single city, but a rather large area around a
metropolis, including surrounding smaller cities and towns, plus the rural
population as well. They are meant to cover all 21 tiles, or at least most
of them. As a result, the realism argument used by many doesn't really
apply here. To the contrary, "moster" cities _are_ realistic, while ICS is
not.
The reason why I feel horizontal expansion has to be limited somehow is
that, under normal circumstances, building more cities is always desirable.
Even if trade is cut at the beginning, you still get production out of it,
and eventually it will grow big enough to be productive. The result is "big
gets bigger", and the smaller players usually do not have much of a chance
to catch up. This may be "natural" or "realistic", but IMHO it's bad for
the game.
Therefore, the happiness penalty based on the number of cities is the
perfect way of balancing this. Of course, it should be less limiting as it
is now. For example, the penalty could only apply to cities that are above
the threshold. This way, building new cities won't cause revolt in all your
cites, but the new cities will be very hard to maintain. Likewise, you can
still conquer cities without worrying about causing troubles back home, but
the newly acqired cities will almost certainly be in revolt. I don't care
whether this is "natural" or not. It's a game balancing feature, realism be
damned.
If you think this is unnecessary, then unhappiness doesn't really have much
use in the game. You can simply remove all features related to unhappiness,
and vertical expansion would actually be much easier. But of course, I
think that would be a hige mistake.
Mike
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- [Freeciv-Dev] Re: comments on ics solutions, (continued)
- [Freeciv-Dev] Re: comments on ics solutions, Greg Wooledge, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Mathias Broxvall, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Jules Bean, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Paul Zastoupil, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Jules Bean, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions (civil wars), Martin Olveyra, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions (civil wars), Patrice LaFlamme, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Niels Weber, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Eric Moore, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Paul Dean, 2001/03/02
[Freeciv-Dev] Re: comments on ics solutions,
Mike Jing <=
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/02
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/03
[Freeciv-Dev] Re: comments on ics solutions, R. Miller, 2001/03/06
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/05
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