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[Freeciv-Dev] Re: comments on ics solutions (civil wars)

[Freeciv-Dev] Re: comments on ics solutions (civil wars)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: comments on ics solutions (civil wars)
From: Martin Olveyra <molv@xxxxxxxxxxxxx>
Date: Fri, 2 Mar 2001 14:21:36 -0300
Reply-to: molv@xxxxxxxxxxxxx

Another suggestion:
Depending on the type of government, there could be a possibility that, with
the increase of travel distance of cities from the capital, decreases the
control you have over those cities, not only corruption. That is, there will be
an increased possibility of a civil war on the far cities, so they change their
band or creates a new one. It is more realistic (sorry!) because always the big
empires have colapsed with time (Roman Empire, Alexander the Great Empire), and
its easy to implement, because the code for civil war exists in Freeciv.

This suggestion is more natural (after all, horizontal expansion in early
history is as natural as vertical expansion nowadays), and gives more dinamism
to the play, because, as some nations are destroyed, other new appears. When all
the map is colonized, then it is time to 2 possibilities: conquer other nations
and expand under an advanced government [so the possibility of civil war is very
small, but always exists, i.e communism, fascism (if it would exist in
Freeciv)] or to really expand vertically (for example, democracy).

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