[Freeciv-Dev] Re: comments on ics solutions
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Marco Colombo <marco@xxxxxx> wrote:
[snip]
I see. But mine was not a blind argument based on realism. It was a
gameplay issue. The game would be more interesting if you don't know from
the beginning that you have to grow a dozen huge cities.
Actually, once you have managed to take away the advantages of ICS, the
virtue of huge cities will become obvious. Once you get past a certain
threshold, vertical expansion will rule.
Sure, but "big gets bigger" holds also for vertical espansion.
That is true to an extent. But it does make horizontal expansion much more
difficult, thus taking away a major factor in the problem. Moreover, it
makes conquering a lot less rewarding than it is now, thius giving the
weaker player a better chance of survival.
That's a symptom of the fact there's only one clearly better way to play.
No. It's a fundamental problem in civ type games like Freeciv. And I
believe unhappiness is introduced specifically to address this problem.
The more variables you put into the game (number of cities being one of
them, average size another one), the more choices (among equally viable
possibilities) you force a player to make, the less likely is that a player
can play "the perfect game". Even if you manage to get some advantage at
some time, you still have to be careful at the choices you make, as they
can be sub-optimal, and give the other players a chance to catch up. But if
there are few or no choices, once you lead you'll be leading for the rest
of the game. And you need to *increase* the number of variables in the game
to give players more choices to make.
The problem is not the number of variables, but the balance between them.
You don't need complicated rules to make the game more complex. Chess,
anyone?
[snip]
Exactly. So you don't think that the number of cities, their
average size, even the distribution of their sizes are worth to be
variables that belong to the game? And that the more you can "play" with
these variables (in a balanced way, of course), the more enjoyable the game
is?
I strongly suspect that, given the existing city model, the kind of balance
you are looking for is next to impossible to achieve.
Ok, I'm saying it's not "perfect" (as YOU say). I've never said it's
"unnecessary". Happiness is *one* af the features of the game
I am merely point out that unhappiness is introduced primarily to limit
expansion. And if you take away that role, it no longer has much of a place
in the game.
that ICS manages to avoid. Corruption is another one. *I* proposed to
introduce an happiness penalty for cities that are placed too close. And
also I think that playing with trade production also affects happiness.
I'm saying that using *just* happiness to balance the game against ICS
leads to other kind of unbalance problems. I'd prefer a bunch of small
changes to the game, all in the same direction (against ICS), instead of a
big one that addresses part of the problem. I'm 100% with you when you say
that happiness should play a bigger role, believe me. But I also thing the
role you gave to it it's just too big. It reduces
the number of variables. Which IMHO is bad overall for the game.
I am certainly open to other ideas which can help against ICS, and then the
unhappiness penalty can be relaxed somewhat. However, it should still play
a big roles in limiting horizontal expansion. (Its effect on vertical
expansion is obvious.)
As for realism, I believe that RL is "balanced" in a way, otherwise we'll
be all speaking the same language now. It's so balanced that there no clear
economic, political model that is the best. So it's a good thing try and
learn from RL. Not for the sake of realism itself. But to implement
some of the lessons already learned.
It's also so balanced that nobody has conquered the world yet.
This is just a reminder. ;-)
Mike
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- [Freeciv-Dev] Re: comments on ics solutions, (continued)
- [Freeciv-Dev] Re: comments on ics solutions (civil wars), Martin Olveyra, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions (civil wars), Patrice LaFlamme, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Niels Weber, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Eric Moore, 2001/03/02
- [Freeciv-Dev] Re: comments on ics solutions, Paul Dean, 2001/03/02
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/02
[Freeciv-Dev] Re: comments on ics solutions,
Mike Jing <=
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/03
[Freeciv-Dev] Re: comments on ics solutions, R. Miller, 2001/03/06
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/05
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