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[Freeciv-Dev] Re: comments on ics solutions

[Freeciv-Dev] Re: comments on ics solutions

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To: "R. Miller" <richere@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: comments on ics solutions
From: Marco Colombo <marco@xxxxxx>
Date: Wed, 7 Mar 2001 15:53:22 +0100 (CET)

On Tue, 6 Mar 2001, R. Miller wrote:

> At 16:56 01-03-05 +0100, Marco Colombo wrote:
> >BTW, I've never (seriosly) played at CivII. I'm told that unhappiness
> >penalty applies only to newer cities when you go over a certain number.
> That is incorrect, Marco. There are three factors that affect unhappiness 
> in Civ2:
> 1. City size. Depending on the difficulty level, every citizen past a 
> certain number (from 6 at chief, down to 1 at Deity)
> will arrive unhappy.
> 2. Empire size. Past a certain number of cities (depends on difficulty 
> level and on government type), every citizen
> added will be unhappy.
> 3. Units outside of cities. Any military ground or sea unit not stationed 
> in a city (and not in a fortress within friendly city limits)
> may cause unhappiness; air units and missiles always cause unhappiness, no 
> matter where they are located.
> Robaire

I was speaking of 2) of course. 1) and 3) are already implemented in
FreeCiv with rules similar to those in Civ2, IIRC.
Under Mike's nopox rules the unhappiness penalty (if any) applies
to *all* cities as soon as you build a new one. Implementing 2) the Civ2
way requires some not-so-trivial changes to the server. Mike's rules
required only a trivial patch as most of them are server settings.

      ____/  ____/   /
     /      /       /                   Marco Colombo
    ___/  ___  /   /                  Technical Manager
   /          /   /                      ESI s.r.l.
 _____/ _____/  _/                     Colombo@xxxxxx

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