[Freeciv-Dev] Re: comments on ics solutions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 16:56 01-03-05 +0100, Marco Colombo wrote:
On Sat, 3 Mar 2001, Mike Jing wrote:
> Marco Colombo <marco@xxxxxx> wrote:
> [snip]
> >Maybe I can put it in another way: IMHO you're just "overloading" the
> >meaning of unhappiness. It's true it has a role in limiting vertical
> >expansion. Now you're using it to limit horizontal expansion as well.
>
> Sorry, but I can't take credit for the idea. This is how it is done in
> Civ2, albeit in a more relaxed form. I haven't bothered to make it closer
> to Civ2 behavior because I am not sure it would be worth the trouble since
> nobody seems to like the idea to begin with. But I still think it's the
> right idea.
>
> >Yup. What has made such attempts fail? The Roman Empire was close to
> >conquer the known world at that time. And *corruption* was on of the key
> >factors in its fall... people unhappiness played a role only in Rome
itself
> >(that was so *vertically* expanded!)
>
> I am sorry, but please spare me the "RL" argument. I am sure we would all
> be happy under the rule of the great Roman Empire.
>
> Yeah, right.
If you realize how big it was, given the tecnology of the time,
you can't say happines was a problem. There were no means to enforce
any kind of military control over such a big territory. This is OT,
anyway, so let's drop it.
BTW, I've never (seriosly) played at CivII. I'm told that unhappiness
penalty applies only to newer cities when you go over a certain number.
That is incorrect, Marco. There are three factors that affect unhappiness
in Civ2:
1. City size. Depending on the difficulty level, every citizen past a
certain number (from 6 at chief, down to 1 at Deity)
will arrive unhappy.
2. Empire size. Past a certain number of cities (depends on difficulty
level and on government type), every citizen
added will be unhappy.
3. Units outside of cities. Any military ground or sea unit not stationed
in a city (and not in a fortress within friendly city limits)
may cause unhappiness; air units and missiles always cause unhappiness, no
matter where they are located.
Robaire
I'll drop this discussion until I come up with some results and useful
patches. As a Linuxer, I like coding more that talking... B-)
.TM.
--
____/ ____/ /
/ / / Marco Colombo
___/ ___ / / Technical Manager
/ / / ESI s.r.l.
_____/ _____/ _/ Colombo@xxxxxx
- [Freeciv-Dev] Re: comments on ics solutions (civil wars), (continued)
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/02
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/02
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/03
[Freeciv-Dev] Re: comments on ics solutions, R. Miller, 2001/03/06
[Freeciv-Dev] Re: comments on ics solutions, Mike Jing, 2001/03/05
|
|