[Freeciv-Dev] Re: comments on ics solutions
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Marco Colombo <marco@xxxxxx> wrote:
If you realize how big it was, given the tecnology of the time,
you can't say happines was a problem. There were no means to enforce
any kind of military control over such a big territory. This is OT,
anyway, so let's drop it.
That's good idea. The point here is that this is a game balancing feature
that has little to do with realism.
BTW, I've never (seriosly) played at CivII. I'm told that unhappiness
penalty applies only to newer cities when you go over a certain number.
That is correct. I haven't made the change because it gets a bit messy, and
I wasn't sure if it would be worth the trouble since nobody seems to like
the idea to begin with. I would do it if it has a reasonable chance of
being accepted. Together with improved handling of corruption, it should be
enough to stop ICS without being overly restrictive.
I'll drop this discussion until I come up with some results and useful
patches. As a Linuxer, I like coding more that talking... B-)
It was a good discussion, and you have made many good points.
Now that people seem to be more receptive to the idea, I probably should
modify the code to something closer to Civ2 behavior (without the loophole,
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- [Freeciv-Dev] Re: comments on ics solutions, (continued)
- [Freeciv-Dev] Re: comments on ics solutions,
Mike Jing <=