[Freeciv-Dev] Re: comments on ics solutions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 19:59 01-03-03 -0500, Mike Jing wrote:
Marco Colombo <marco@xxxxxx> wrote:
Maybe I can put it in another way: IMHO you're just "overloading" the
meaning of unhappiness. It's true it has a role in limiting vertical
expansion. Now you're using it to limit horizontal expansion as well.
Sorry, but I can't take credit for the idea. This is how it is done in
Civ2, albeit in a more relaxed form. I haven't bothered to make it closer
to Civ2 behavior because I am not sure it would be worth the trouble since
nobody seems to like the idea to begin with. But I still think it's the
I agree with your efforts to curb ICS, and with the importance you accord
happiness as a game play element.
Civ2 is very explicit (and not at all "relaxed") with respect to the
relationship between the number of cities and unhappiness.
First of all, when a new city is founded, its initial citizen is content (
in the continuum happy/content/unhappy);
additional citizens will also be also content, at lower levels of
difficulty. At Deity, level, the second and successive
citizens are unhappy. At the next lower level (Emperor) , the third citizen
and successive citizens are unhappy, and so forth.
After this, the number of cities you have is checked in order to see if you
have exceeded the "Riot Limit";
past this limiting number of cities, every citizen who appears in this turn
will be set unhappy.
So the citizen who started out content at step 1, above may turn unhappy
before it appears in the city display.
This limit (number of cities) is a function of the difficulty level (from
Chieftain to Deity) and government type.
Higher difficulty levels and higher governement types translate to a
smaller number of cities that you can control
before additional citizens arrive unhappy, rather than content.
It makes controlling (un)happiness extremely important at the higher
levels, especially when a city riots for 2
successive turns and your empire is throuwn into anarchy -disastrous, but
fascinating. That's why I now never play
a game without attempting to get Shakespeare's theatre (for the military