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[Freeciv-Dev] Re: Sentry and Fortify state Was: Wrong defense unit choos
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[Freeciv-Dev] Re: Sentry and Fortify state Was: Wrong defense unit choos

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To: "Miguel Farah F." <miguel@xxxxxxxxxxxxx>, rp@xxxxxxxxxx (Reinier Post)
Cc: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: Sentry and Fortify state Was: Wrong defense unit choosen in attack (PR#695)
From: Erik Sigra <sigra@xxxxxxx>
Date: Fri, 16 Feb 2001 07:54:40 +0100
Reply-to: sigra@xxxxxxx

fredagen den 16 februari 2001 01:48 skrev Miguel Farah F.:
> Reinier Post dijo/said:
> >> Maybe I have been misunderstood. The difference between "S" and
> >> "F" state is important. But for now, units inside a city in "F"
> >> state switch to "X" after one round, which implies a better
> >> defense for that unit, which is not true.
> >
> >Oh, OK.  You're right, I never understood what the 'X' meant
> >in the first place.
> >
> >> You can enhence this for ships: they all wake up, when they are
> >> inside of a city, and an attack unit appears - this costs time
> >> in great battles. What about a "F" state for ships inside of cities,
> >> too? (with no effect of fortification, no "X")
> >
> >'C' ('coma') would be a better name :)
>
> I vote for 'W' (as in 'Waiting to be called').
>
> Or maybe it'd be better 'V' (as in 'Vacation').

I vote for 'H' (as in 'Hold', like Al*ha Cen*auri).



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