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[Freeciv-Dev] Re: Wrong defense unit choosen in attack (PR#695)
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[Freeciv-Dev] Re: Wrong defense unit choosen in attack (PR#695)

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To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Wrong defense unit choosen in attack (PR#695)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Wed, 14 Feb 2001 00:45:35 +0100

Tony Stuckey wrote:
> 
> On Sun, Feb 11, 2001 at 01:40:03AM +0100, Reinier Post wrote:
> > On Sat, Feb 10, 2001 at 05:16:00AM -0800, mike_jing@xxxxxxxxx wrote:
> > > Contrary to popular belief, fortifying a unit _inside_ a city has no real
> > > effect.
> >
> > So the 'bug' is in the interface: fortifying inside a city should be
> > impossible, imo.
> 
>         That's still useful to mark which unit is the preferred city
> defender.  Sentried units will be auto-loaded onto transports, and
> non-sentried units will have to be acknowledged each round.  Fortifying in
> a city is the third state that requires no attention by the player to
> maintain.

So if there is no concept of being fortified in a city,
it should not be shown in the city window: the unit should
be marked "F", not "X".

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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