Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2001:
[Freeciv-Dev] Re: Wrong defense unit choosen in attack (PR#695)
Home

[Freeciv-Dev] Re: Wrong defense unit choosen in attack (PR#695)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Wrong defense unit choosen in attack (PR#695)
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Mon, 12 Feb 2001 13:01:53 -0600

On Sun, Feb 11, 2001 at 01:40:03AM +0100, Reinier Post wrote:
> On Sat, Feb 10, 2001 at 05:16:00AM -0800, mike_jing@xxxxxxxxx wrote:
> > Contrary to popular belief, fortifying a unit _inside_ a city has no real 
> > effect.
> 
> So the 'bug' is in the interface: fortifying inside a city should be
> impossible, imo.

        That's still useful to mark which unit is the preferred city
defender.  Sentried units will be auto-loaded onto transports, and
non-sentried units will have to be acknowledged each round.  Fortifying in
a city is the third state that requires no attention by the player to
maintain.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.



[Prev in Thread] Current Thread [Next in Thread]