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[Freeciv-Dev] Re: the 40x25 limit
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[Freeciv-Dev] Re: the 40x25 limit

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To: Paul Dean <paul@xxxxxxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: the 40x25 limit
From: Erik Sigra <sigra@xxxxxxx>
Date: Mon, 12 Feb 2001 17:48:19 +0100
Reply-to: sigra@xxxxxxx

måndagen den 12 februari 2001 17:31 skrev Paul Dean:
> Erik Sigra <sigra@xxxxxxx> writes:
> > måndagen den 12 februari 2001 16:10 skrev Reinier Post:
> > > I can answer this myself by going through the code, but a member of
> > > this list may have done this before:
> > >
> > > Is there any technical reason for the 40x25 minimum map size in
> > > Freeciv? If I recompile it with 1x1 as the minimum mapsize, where will
> > > it blow up? I realise the map generators will probably run into
> > > problems, but is there anything fatal?
> >
> > Probably the client trying to display that tile. It would wrap around lot
> > of times in the visible area.
>
> 1x1 is a bit extreme, but what about xsize=10?  I'd be interested in
> the dynamics of a 10x100 game.

This would probably also give the client problems to show it correctly. The 
gameplay would be unbalanced, because the two players at the ends of the tube 
would have 1-front-war, while the others have 2-front-war. We all know how 
that is likely to end.



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