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[Freeciv-Dev] Re: the 40x25 limit
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To: Paul Dean <paul@xxxxxxxxxxxxxxx>, sigra@xxxxxxx
Cc: Reinier Post <rp@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: the 40x25 limit
From: Erik Sigra <sigra@xxxxxxx>
Date: Mon, 12 Feb 2001 18:20:05 +0100
Reply-to: sigra@xxxxxxx

måndagen den 12 februari 2001 18:07 skrev Paul Dean:
> Erik Sigra <sigra@xxxxxxx> writes:
> > måndagen den 12 februari 2001 17:31 skrev Paul Dean:
> > > Erik Sigra <sigra@xxxxxxx> writes:
> > > > måndagen den 12 februari 2001 16:10 skrev Reinier Post:
> > > > > I can answer this myself by going through the code, but a member of
> > > > > this list may have done this before:
> > > > >
> > > > > Is there any technical reason for the 40x25 minimum map size in
> > > > > Freeciv? If I recompile it with 1x1 as the minimum mapsize, where
> > > > > will it blow up? I realise the map generators will probably run
> > > > > into problems, but is there anything fatal?
> > > >
> > > > Probably the client trying to display that tile. It would wrap around
> > > > lot of times in the visible area.
> > >
> > > 1x1 is a bit extreme, but what about xsize=10?  I'd be interested in
> > > the dynamics of a 10x100 game.
> >
> > This would probably also give the client problems to show it
> > correctly. The gameplay would be unbalanced, because the two players
> > at the ends of the tube would have 1-front-war, while the others
> > have 2-front-war. We all know how that is likely to end.
>
> your point being ... what?
>
> It's only an extension of the fact that in gen 2 some islands are
> closer together than others.  If one good player starts nearer to a
> poor player than an other good player does then he has a large
> advantage.  In a 10x100 game, some players would have a handicap, but
> that's always the case.  Freeciv is never a level playing field.

I didn't mean that gameplay would always be balanced withouth this.

> Take a 5x100 map as an example.  The point of why I think it would be
> interesting is that everyone's border would be either 5 or 10 squares.
> That's all you have to attack and that's all you have to defend.  You
> would have people in the middle making swift alliances to restrict
> their border to 5 instead of 10.  Unless it would make something in
> the game blow up, there's no reason to not have the option.  Why is
> min(xsize)=40?

I didn't oppose the change you might want to make. I just said what I think 
would happen.



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