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[Freeciv-Dev] Re: the 40x25 limit
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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: the 40x25 limit
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 13 Feb 2001 02:19:04 +0100

On Mon, Feb 12, 2001 at 05:07:19PM +0000, Paul Dean wrote:

>>>>måndagen den 12 februari 2001 16:10 skrev Reinier Post:
>>>>>Is there any technical reason for the 40x25 minimum map size in
>>>>>Freeciv? If I recompile it with 1x1 as the minimum mapsize, where will
>>>>>it blow up? I realise the map generators will probably run into
>>>>>problems, but is there anything fatal?
>>>>
>>>>Probably the client trying to display that tile. It would wrap around lot
>>>>of times in the visible area.

That wouldn't be bad if all the wraps were updated properly :-)
OK I think I can live with that.

>[...]  The gameplay would be unbalanced, because the two players
>>at the ends of the tube would have 1-front-war, while the others
>>have 2-front-war. We all know how that is likely to end.

No proble,.  20x20 or a smaller would allow 30 minute games.
There is a real need for that.  If games only last 30 minutes,
not every game has to be fair.

A double wrap (south pole == north pole) would improve fairness.

Another reason for wanting a small size is for demonstration
purposes.  It becomes easier to construct a particular situation.

-- 
Reinier



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