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[Freeciv-Dev] Re: Wrong defense unit choosen in attack (PR#695)
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[Freeciv-Dev] Re: Wrong defense unit choosen in attack (PR#695)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Wrong defense unit choosen in attack (PR#695)
From: "martin.mcmahon" <martin.mcmahon@xxxxxxxxxxxxxx>
Date: Fri, 16 Feb 2001 20:56:17 +0000

Hello Christian 
fortifying in a town should have an effect



from civ1 
"ground armies may fortify themslves,increasing defence by 50%,armies within
fortress strength doubled ,armies inside a city containing city walls are
tripled in strenght"

:)


On 13-Feb-01, Christian Knoke wrote:
> Tony Stuckey wrote:
>> 
>> On Sun, Feb 11, 2001 at 01:40:03AM +0100, Reinier Post wrote:
>> On Sat, Feb 10, 2001 at 05:16:00AM -0800, mike_jing@xxxxxxxxx wrote:
>> Contrary to popular belief, fortifying a unit _inside_ a city has no real
>> effect.
>>> 
>>> So the 'bug' is in the interface: fortifying inside a city should be
>>> impossible, imo.
>> 
>>        That's still useful to mark which unit is the preferred city
>> defender.  Sentried units will be auto-loaded onto transports, and
>> non-sentried units will have to be acknowledged each round.  Fortifying in
>> a city is the third state that requires no attention by the player to
>> maintain.
> 
> So if there is no concept of being fortified in a city,
> it should not be shown in the city window: the unit should
> be marked "F", not "X".
> 
> Christian
> 
Regards  martin

-- 


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