Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2001:
[Freeciv-Dev] Re: Bug/PATCH: Fortresses can be built in cities (PR#662)
Home

[Freeciv-Dev] Re: Bug/PATCH: Fortresses can be built in cities (PR#662)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: SamBC <sambc@xxxxxxxxxxxxxxxxxxx>
Cc: <mike_jing@xxxxxxxxx>, Freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Bug/PATCH: Fortresses can be built in cities (PR#662)
From: Marko Lindqvist <caz@xxxxxxxxx>
Date: Mon, 22 Jan 2001 14:28:25 +0200 (EET)

On Mon, 22 Jan 2001, SamBC wrote:

> ----- Original Message -----
> From: "Mike Jing" <miky40@xxxxxxxxxxx>
>
> > Like I said, the code tells me a fortress has _no_effect_ in a city,
> so it
> > is a waste of time unless you want to change this behavior.
> Furthermore, a
> > city already enjoys a defense bonus of 1.5, and in Civ2 you can't
> build
> > fortresses in cities at all.  But I agree this could be an interesting
> idea.
> >
> > BTW, fortifying inside a city has no effect either:
> >
> > 504 if ((defender->activity == ACTIVITY_FORTIFIED ||
> > 505      map_get_city(defender->x, defender->y)) &&
> > 506     is_ground_unit(defender))
> > 507   defensepower*=1.5;


 It's even documentet feature. From Help->Combat:

 - Finally, if the defender is a ground unit, and is either
                                                     ^^^^^^
   fortified or inside a city, its strength is multiplied by 1.5.
   ^^^^^^^^^^^^^^^^^^^^^^^^^^

> Isn't that the 50% bonus for being 'defensive' unit like spearmen in a
> defensible position (ie fortified anywhere, or in a city)? If fortifying
> in a city does nothing, then this is wrong IIRC.

 There is no special 'defensive' units in that sense. All land units are
handled same way. (One can't fortify settlers, so they get this bonus
only when inside city.)


 Caz

--




[Prev in Thread] Current Thread [Next in Thread]