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[Freeciv-Dev] Re: Bug/PATCH: Fortresses can be built in cities (PR#662)
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[Freeciv-Dev] Re: Bug/PATCH: Fortresses can be built in cities (PR#662)

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To: Freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Bug/PATCH: Fortresses can be built in cities (PR#662)
From: Greg Wooledge <greg@xxxxxxxxxxxx>
Date: Mon, 22 Jan 2001 19:24:20 -0500

SamBC (sambc@xxxxxxxxxxxxxxxxxxx) wrote:

> If we are willing to believe that SMAC is faithful to the original Meier
> design, and trim off things specific to SMAC, we could use that to
> investigate.

One of the nice things about SMAC, for this purpose, is that it gives
you the *exact* values used in combat, including the breakdown of all
applicable bonuses.

A unit defending inside a base in SMAC gets a +25% bonus just for being
in a base (city).  This is before any multipliers for perimeter defenses
(city walls), sensors (no Civ2 equivalent), unit abilities, etc.

Also, in SMAC, the bonuses aren't added "arithmetically" as you said they
are in Civ2.  They're all multiplied.  Thus a SMAC unit with 2 +50% bonuses
gets a total of (1.5*1.5) = 2.25 = +125% (not just +100%).

I don't think it's safe to assume that SMAC and Civ2 used the same combat
mechanics.  There are a lot of significant differences between the two
games once you look closely enough.

-- 
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