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[Freeciv-Dev] Re: Bug/PATCH: Fortresses can be built in cities (PR#662)
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[Freeciv-Dev] Re: Bug/PATCH: Fortresses can be built in cities (PR#662)

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To: "R. Miller" <richere@xxxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Bug/PATCH: Fortresses can be built in cities (PR#662)
From: "SamBC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 31 Jan 2001 11:44:17 -0000

----- Original Message -----
From: "R. Miller" <richere@xxxxxxxxxxxx>


> At 07:58 01-01-22 -0500, Greg Wooledge wrote:
<SNIP>
> >It should be noted that the help text was written that way because it
> >was taken directly from the behavior of the source code.  The help
text
> >wasn't a design specification -- it's a simple C-to-English
translation
> >of the game code.  (I know this, because I wrote that text.)
> >
> >I wish I knew the exact formula for defense strength in Civ2 -- but
> >I don't.
>
> Does this look at all like what you need?
>
>          "The following equation is used to decide the outcome od
combat
> between two units:
>
>                          attacker's Attack Factor  /  ( (attacker's
Attack
> Factor) + (defender's Defense Factor) )
> ...
>          ( in the text, a table of "Attack and Defense Factor Bonuses"
follows)
> ...
>          Note: Defense bonuses are cumulative. Each defensive bonus is
> calculated using the unit's base Defense Factor."

nyeh-hah! Just what we'd want... or something for us to approximate to,
in any case...

>
>          (Sid Meier's Civilization II - The Official Strategy Guide)
>
>
> The bonuses are then all added up, and the result is then rounded
down.
>

Added up arithmetically, or compounded?


SamBC




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