[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
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Hi,
Big Gaute wrote:
>
> Christian Knoke <ChrisK@xxxxxxxx> writes:
>
> > I wondered for long why the AI switches wonders so often.
>
> Good question, actually. This is _not_ the reason, since switching
> from a wonder to another does not incur a penalty (even for human
> players) anyway.
No, I meant: switching between categories, e.g. units / buildings
and wonders.
>
> > Now you say it clearly:
> >
> > Big Gaute wrote:
> > >
> > [snip]
> > >
> > > That would make sense, but the logic in city_turns_to_build() is
> > > incorrect for the ai anyway, since ai players do not pay a penalty for
> > > changing from producing units to improvements, amongst other things.
> > *********************************************
> >
> > Two obvious questions: Isn't this quite a bit unfair?
>
> Maybe. My guess is that having the ai worrying about this sort of
> stuff just isn't worth the trouble.
Well, switching from one wonder to another isn't worth it. But
I watched the AI for a long time. It starts wonders here, stops it
there, starts in another town again a.s.o. What you said in your
first post can give a reasonable explanation for that. Come on:
The AI is cheating! It costs too much shields if they'd loose
the half of it each time!
>
> > What happens if a wonder is halfway completed (150/300) and it
> > switches to e.g. City Walls?
>
> Then it will build City Walls (and have shields left over, but that
> doesn't matter).
I think it really matters. Without loosing shields I'd gain more
flexibility.
I needn't tell you.
Chris
[worrying about loosing the game too often] :(
- [Freeciv-Dev] [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Daniel Zinsli, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Christian Knoke, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Tomasz Wegrzanowski, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Tony Stuckey, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/04
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.,
Christian Knoke <=
[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/02
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