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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Daniel Zinsli <s830+priv@xxxxxxxxx>, Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
From: Big Gaute <gs234@xxxxxxxxx>
Date: 03 Jul 2000 17:20:55 +0200

Christian Knoke <ChrisK@xxxxxxxx> writes:

> Hi,
> 
> as I'm just a player,

So am I.

> I wondered for long why the AI switches wonders so often.

Good question, actually.  This is _not_ the reason, since switching
from a wonder to another does not incur a penalty (even for human
players) anyway.

> Now you say it clearly:
> 
> Big Gaute wrote:
> > 
> [snip]
> > 
> > That would make sense, but the logic in city_turns_to_build() is
> > incorrect for the ai anyway, since ai players do not pay a penalty for
> > changing from producing units to improvements, amongst other things.
>   *********************************************
> 
> Two obvious questions: Isn't this quite a bit unfair?

Maybe.  My guess is that having the ai worrying about this sort of
stuff just isn't worth the trouble.

> What happens if a wonder is halfway completed (150/300) and it
> switches to e.g. City Walls?

Then it will build City Walls (and have shields left over, but that
doesn't matter).

-- 
Big Gaute (not to be confused with LG)
"There was a time when a guy who died at forty was revered as the toughest
and most doggedly ancient son of a bitch in Cow Ass Clearing, Shitoleshire,
Engalond, back in the year dot." - Spider Jerusalem, Transmetropolitan #25



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