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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.

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To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>, Big Gaute <gs234@xxxxxxxxx>
Cc: Christian Knoke <ChrisK@xxxxxxxx>, Daniel Zinsli <s830+priv@xxxxxxxxx>, Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Mon, 03 Jul 2000 16:47:24 -0400

At 2000/07/03 16:40 , Tony Stuckey wrote:
>On Mon, Jul 03, 2000 at 05:20:55PM +0200, Big Gaute wrote:
>> Christian Knoke <ChrisK@xxxxxxxx> writes:
>> > I wondered for long why the AI switches wonders so often.
>> 
>> Good question, actually.  This is _not_ the reason, since switching
>> from a wonder to another does not incur a penalty (even for human
>> players) anyway.
>
>       Switching within any category (unit to unit, building to building,
>or wonder to wonder) does not invoke any penalty.

I'm working on a patch to address the entire production switching issue,
including proper display of turns left.  It's close, but not done, and I'm
holding off working on it until the recent spate of bad bugs are squashed.

jjm




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