[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
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On Mon, Jul 03, 2000 at 05:20:55PM +0200, Big Gaute wrote:
> Christian Knoke <ChrisK@xxxxxxxx> writes:
> > I wondered for long why the AI switches wonders so often.
>
> Good question, actually. This is _not_ the reason, since switching
> from a wonder to another does not incur a penalty (even for human
> players) anyway.
Switching within any category (unit to unit, building to building,
or wonder to wonder) does not invoke any penalty.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
- [Freeciv-Dev] [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Daniel Zinsli, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Christian Knoke, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Tomasz Wegrzanowski, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.,
Tony Stuckey <=
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/04
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Christian Knoke, 2000/07/03
[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/02
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