[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
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On Mon, Jul 03, 2000 at 10:28:59AM +0200, Christian Knoke wrote:
> Hi,
>
> as I'm just a player, I wondered for long why the AI
> switches wonders so often. Now you say it clearly:
>
> Big Gaute wrote:
> >
> [snip]
> >
> > That would make sense, but the logic in city_turns_to_build() is
> > incorrect for the ai anyway, since ai players do not pay a penalty for
> > changing from producing units to improvements, amongst other things.
> *********************************************
>
> Two obvious questions: Isn't this quite a bit unfair? What happens
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> if a wonder is halfway completed (150/300) and it switches to
> e.g. City Walls?
But it saves a lot of CPU.
AI would have to foreplan much much more to be as efficent as now without this.
- [Freeciv-Dev] [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Daniel Zinsli, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Christian Knoke, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Tony Stuckey, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/04
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Christian Knoke, 2000/07/03
[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/02
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