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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: Freeciv Developement mailing list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Mon, 3 Jul 2000 20:32:16 +0200

On Mon, Jul 03, 2000 at 10:28:59AM +0200, Christian Knoke wrote:
> Hi,
> 
> as I'm just a player, I wondered for long why the AI
> switches wonders so often. Now you say it clearly:
> 
> Big Gaute wrote:
> > 
> [snip]
> > 
> > That would make sense, but the logic in city_turns_to_build() is
> > incorrect for the ai anyway, since ai players do not pay a penalty for
> > changing from producing units to improvements, amongst other things.
>   *********************************************
> 
> Two obvious questions: Isn't this quite a bit unfair? What happens
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> if a wonder is halfway completed (150/300) and it switches to
> e.g. City Walls?

But it saves a lot of CPU.
AI would have to foreplan much much more to be as efficent as now without this.



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