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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.

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To: Daniel Zinsli <s830+priv@xxxxxxxxx>
Cc: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
From: Big Gaute <gs234@xxxxxxxxx>
Date: 03 Jul 2000 00:42:20 +0200

Daniel Zinsli <s830+priv@xxxxxxxxx> writes:

> Big Gaute <gs234@xxxxxxxxx> writes:
> 
> > As an aside, why is city_turns_to_build() in common?  As far as I can
> > see, it's only used in the client.
> 
> I don't remember the reasoning at the time, but it did go there for a
> reason :) Perhaps someone else has a plan to utilisize it in ai/server?

That would make sense, but the logic in city_turns_to_build() is
incorrect for the ai anyway, since ai players do not pay a penalty for
changing from producing units to improvements, amongst other things.
I'll go and search the email archives.

-- 
Big Gaute (not to be confused with LG)
"There was a time when a guy who died at forty was revered as the toughest
and most doggedly ancient son of a bitch in Cow Ass Clearing, Shitoleshire,
Engalond, back in the year dot." - Spider Jerusalem, Transmetropolitan #25



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