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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
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[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.

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To: Big Gaute <gs234@xxxxxxxxx>
Cc: Daniel Zinsli <s830+priv@xxxxxxxxx>, Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 03 Jul 2000 10:28:59 +0200

Hi,

as I'm just a player, I wondered for long why the AI
switches wonders so often. Now you say it clearly:

Big Gaute wrote:
> 
[snip]
> 
> That would make sense, but the logic in city_turns_to_build() is
> incorrect for the ai anyway, since ai players do not pay a penalty for
> changing from producing units to improvements, amongst other things.
  *********************************************

Two obvious questions: Isn't this quite a bit unfair? What happens
if a wonder is halfway completed (150/300) and it switches to
e.g. City Walls?

Chris



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