[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.
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Hi,
as I'm just a player, I wondered for long why the AI
switches wonders so often. Now you say it clearly:
Big Gaute wrote:
>
[snip]
>
> That would make sense, but the logic in city_turns_to_build() is
> incorrect for the ai anyway, since ai players do not pay a penalty for
> changing from producing units to improvements, amongst other things.
*********************************************
Two obvious questions: Isn't this quite a bit unfair? What happens
if a wonder is halfway completed (150/300) and it switches to
e.g. City Walls?
Chris
- [Freeciv-Dev] [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Daniel Zinsli, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/02
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed.,
Christian Knoke <=
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Tomasz Wegrzanowski, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Big Gaute, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Tony Stuckey, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/03
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/04
- [Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Christian Knoke, 2000/07/03
[Freeciv-Dev] Re: [PATCH] Incorrect 'turns to build' display; fixed., Jeff Mallatt, 2000/07/02
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