[Freeciv-Dev] Re: Plans for 1.12
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On Mon, Jun 26, 2000 at 01:04:11PM -0500, Tony Stuckey wrote:
> On Mon, Jun 26, 2000 at 01:38:22PM -0400, Dan Sugalski wrote:
> > Most of the folks that'll use this won't really care what language it's
> > in--they'll be using black box scripts and probably just make sure that the
> > scripting engine they need (be it perl, python, scheme, TCL, or whatever)
> > is installed.
>
> Right. Most people won't care. The big issue with scripting
> languages at all in commercial games is that less than 1% of your players
> ever want to modify the game. Very little reward for a relatively large
> effort in game design/programming/quality assurance terms. And there's the
> continuing hope/myth that a well-defined and programmed game won't *need*
> the kind of massive repetition that scripting languages address.
Remember that UNIX-people are completely contrary to ProprietaryOSes-people
on this specific point.
On UNIX, programs are multi-purpose, reusable, little tools.
On ProprietaryOSes, programs are one-purpose, independent, huge
``applications''.
So, I think that freeciv, as UNIXish civilization, shouldn't be any monolithic.
Much more than 1% of users will modify THIS game.
- [Freeciv-Dev] Re: Plans for 1.12, 蔡恆華, 2000/06/21
- [Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Artur Biesiadowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tony Stuckey, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Steve Hodge, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/27
- [Freeciv-Dev] scripting (was: Plans for 1.12), Reinier Post, 2000/06/27
- [Freeciv-Dev] Re: scripting (was: Plans for 1.12), Dan Sugalski, 2000/06/27
[Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
[Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
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