[Freeciv-Dev] Re: Plans for 1.12
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See below
> -----Original Message-----
> From: Tomasz Wegrzanowski
>
<SNIP>
> > I guess there are different coding behaviors, some coders
> always plan for the future,
> > some never consider them.
>
> I see no reason to have these fields in future.
I believe the reasoning is to make the AI behave in a way appropriate to at
least one aspect of their nation's historical behaviour. There is an
argument for this being random to increase difficulty (unpredictable AIs are
harder to beat) but it was in CivII so should be at least optional in
Freeciv.
>
> > >> > - valutas
> > >> Wasn't it already decided that this was just a bad idea?
> > >no
> > Some projects have contrib directories, why not create one for freeciv?
>
> I suggest changing every
> ``printf (_("Need %d gold"), cash);''
> to
> ``printf (_("Need %d %s"), cash, _("gold"))''
>
> Later we will find some good way to allow both
> multi-valutas and gold-everywhere,
> and strings, l10n etc. will be already done.
So do it. Present a fait accomplie and see if people like it.
SamBC
- [Freeciv-Dev] Re: Plans for 1.12, 蔡恆華, 2000/06/21
- [Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Artur Biesiadowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tony Stuckey, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Steve Hodge, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/27
- [Freeciv-Dev] scripting (was: Plans for 1.12), Reinier Post, 2000/06/27
- [Freeciv-Dev] Re: scripting (was: Plans for 1.12), Dan Sugalski, 2000/06/27
[Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
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