[Freeciv-Dev] Re: Plans for 1.12
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Tony Stuckey wrote:
> Even of those who care, most will ignore a language with a tortured
> syntax. PERL can certainly be cryptic and lame. An application defined
> language can look more like:
>
> Set goto of unit 15 to find_nearest_city()
> or
> Tell Howitzer at 12,17 to attack Rifleman at 12,18
>
> Or something that is plainly obvious what it does. Expressivity
> does not have to be incredibly limited. One case that the general-purpose
> language people have to make is that the benefits (people already know it
> from elsewhere, proficiency in the language is useful elsewhere, etc) are
> greater than the clarity and specificity benefits that a proper
> application-defined language can provide.
I generally agree. The one issue I have is that whatever we choose needs
to be able to handle fairly large projects (as in big chunks of AI), so
it'll need to allow a fair amount of structure. I think I'd vote for the
'binding API' idea where we can plug in whatever language we want.
Regards,
Steve Hodge
- [Freeciv-Dev] Re: Plans for 1.12, 蔡恆華, 2000/06/21
- [Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Artur Biesiadowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tony Stuckey, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12,
Steve Hodge <=
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/27
- [Freeciv-Dev] scripting (was: Plans for 1.12), Reinier Post, 2000/06/27
- [Freeciv-Dev] Re: scripting (was: Plans for 1.12), Dan Sugalski, 2000/06/27
[Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
[Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
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