[Freeciv-Dev] Re: Plans for 1.12
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>> Method of making "custom" nation, so that more nations are not
>> required.
>I suggest some cleanup in <nation>.ruleset :
IMHO client-side ruleset is a better approach.
>that way, 100% of meaningful data and no crap will fit on custom nation screen.
I guess there are different coding behaviors, some coders always plan for the
future,
some never consider them.
>> > - valutas
>> Wasn't it already decided that this was just a bad idea?
>no
Some projects have contrib directories, why not create one for freeciv?
Regards,
I.Q.
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- [Freeciv-Dev] Re: Plans for 1.12,
蔡恆華 <=
- [Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Artur Biesiadowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tony Stuckey, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Steve Hodge, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/27
- [Freeciv-Dev] scripting (was: Plans for 1.12), Reinier Post, 2000/06/27
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