[Freeciv-Dev] Re: Plans for 1.12
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At 12:45 PM 6/26/00 -0400, Jed Davis wrote:
Although I know Perl, I have no experience with its facilities for being
embedded in existing applications (I don't even know if such a thing
exists), so I can't comment there.
Perl's reasonably simple to embed into an existing application, so that's
not a big deal. Given the feelings folks have for particular languages
(We've had perl and Scheme. Python'll probably be next, then someone'll
want C for speed) it might be better to come up with a general API and
dynamic loading scheme and let whoever wants to embed things just go do it.
Most of the folks that'll use this won't really care what language it's
in--they'll be using black box scripts and probably just make sure that the
scripting engine they need (be it perl, python, scheme, TCL, or whatever)
is installed.
Dan
--------------------------------------"it's like this"-------------------
Dan Sugalski even samurai
dan@xxxxxxxxx have teddy bears and even
teddy bears get drunk
- [Freeciv-Dev] Re: Plans for 1.12, 蔡恆華, 2000/06/21
- [Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Artur Biesiadowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12,
Dan Sugalski <=
- [Freeciv-Dev] Re: Plans for 1.12, Tony Stuckey, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Steve Hodge, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/27
- [Freeciv-Dev] scripting (was: Plans for 1.12), Reinier Post, 2000/06/27
- [Freeciv-Dev] Re: scripting (was: Plans for 1.12), Dan Sugalski, 2000/06/27
[Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
[Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
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