[Freeciv-Dev] Re: Plans for 1.12
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On Wed, Jun 21, 2000 at 03:56:14AM -0400, ???í?? wrote:
> >> Method of making "custom" nation, so that more nations are not
> >> required.
> >I suggest some cleanup in <nation>.ruleset :
> IMHO client-side ruleset is a better approach.
>
> >that way, 100% of meaningful data and no crap will fit on custom nation
> >screen.
> I guess there are different coding behaviors, some coders always plan for the
> future,
> some never consider them.
I see no reason to have these fields in future.
> >> > - valutas
> >> Wasn't it already decided that this was just a bad idea?
> >no
> Some projects have contrib directories, why not create one for freeciv?
I suggest changing every
``printf (_("Need %d gold"), cash);''
to
``printf (_("Need %d %s"), cash, _("gold"))''
Later we will find some good way to allow both
multi-valutas and gold-everywhere,
and strings, l10n etc. will be already done.
- [Freeciv-Dev] Re: Plans for 1.12, 蔡恆華, 2000/06/21
- [Freeciv-Dev] Re: Plans for 1.12,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: Plans for 1.12, Jed Davis, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Artur Biesiadowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tony Stuckey, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Steve Hodge, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/27
- [Freeciv-Dev] Re: Plans for 1.12, Dan Sugalski, 2000/06/27
- [Freeciv-Dev] scripting (was: Plans for 1.12), Reinier Post, 2000/06/27
- [Freeciv-Dev] Re: scripting (was: Plans for 1.12), Dan Sugalski, 2000/06/27
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