[Freeciv-Dev] Re: Plans for 1.12
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On Mon, Jun 19, 2000 at 06:38:59PM +0200, Tomasz Wegrzanowski wrote:
> I would like to ask freeciv developers what features
> would they like to see in 1.12 (or maybe 2.0, why not ???)
> Please, add what you want to this list and send it to freeciv-dev ML.
>
> - bugfixes, more nations etc.
No interest here - are there any bugs left? There are some annoyances.
One thing is the predominance of city building, this should end,
at least in the default settings. Another is the relative lack of
keyboard shortcuts. I have a patch to add some but it isn't finished.
> - better terrain.ruleset
> - sound support
> - colorful messages
No interest from me ...
> - more flexible difficulty settings
Yes, using /ailevel 5 would be fine with me.
> - ships on rivers
Trains are nice, too.
> - coastal artilery units
> - amphibia (sea+land) units
> - valutas
No interest from me ...
> - basic kickstart functionality
> - basic server scripting
> - rewritten human<->server interface
Rewritten server command line interface + a client-side GUI for server
commands + connections over local Unix sockets + a wrapper to start
server and client at once = kickstart functionality + rewritten interface.
Scripting can wait until somebody spends the energy to do it right (?)
I have a wishlist of my own but nothing which is all that urgent.
Some AI improvements would be nice (for hard AI).
--
Reinier
- [Freeciv-Dev] Re: Perl for scripting, (continued)
- Message not available
- [Freeciv-Dev] Scripting (was Re: Perl for scripting), Dan Sugalski, 2000/06/28
- [Freeciv-Dev] Re: Scripting (was Re: Perl for scripting), Lalo Martins, 2000/06/28
- [Freeciv-Dev] Re: Plans for 1.12, Reinier Post, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
[Freeciv-Dev] Re: Plans for 1.12, Tony Stuckey, 2000/06/20
[Freeciv-Dev] Re: Plans for 1.12,
Reinier Post <=
[Freeciv-Dev] Re: Plans for 1.12, Reinier Post, 2000/06/26
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