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[Freeciv-Dev] Re: Plans for 1.12
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To: "Freeciv Development Mailing List" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Plans for 1.12
From: "Sam BC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Jun 2000 23:05:41 +0100
Reply-to: <sambc@xxxxxxxxxxxxxxxxxxx>

didn't we see exactly this message before?


SamBC

> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Reinier Post
> Sent: 26 June 2000 22:55
> To: maniek@xxxxxxxx; Freeciv Developement mailing list; Freeciv
> Developement mailing list; Freeciv Developement mailing list;
> akfreedev@xxxxxxxxxxxx
> Subject: [Freeciv-Dev] Re: Plans for 1.12
>
>
> On Mon, Jun 19, 2000 at 06:38:59PM +0200, Tomasz Wegrzanowski wrote:
> > I would like to ask freeciv developers what features
> > would they like to see in 1.12 (or maybe 2.0, why not ???)
> > Please, add what you want to this list and send it to freeciv-dev ML.
> >
> > - bugfixes, more nations etc.
>
> No interest here - are there any bugs left?  There are some annoyances.
> One thing is the predominance of city building, this should end,
> at least in the default settings.  Another is the relative lack of
> keyboard shortcuts.  I have a patch to add some but it isn't finished.
>
> > - better terrain.ruleset
> > - sound support
> > - colorful messages
>
> No interest from me ...
>
> > - more flexible difficulty settings
>
> Yes, using /ailevel 5 would be fine with me.
>
> > - ships on rivers
>
> Trains are nice, too.
>
> > - coastal artilery units
> > - amphibia (sea+land) units
> > - valutas
>
> No interest from me ...
>
> > - basic kickstart functionality
> > - basic server scripting
> > - rewritten human<->server interface
>
> Rewritten server command line interface + a client-side GUI for server
> commands + connections over local Unix sockets + a wrapper to start
> server and client at once = kickstart functionality + rewritten interface.
>
> Scripting can wait until somebody spends the energy to do it right (?)
>
> I have a wishlist of my own but nothing which is all that urgent.
> Some AI improvements would be nice (for hard AI).
>
> --
> Reinier
>
>
>




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