[Freeciv-Dev] Re: Plans for 1.12
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On Tue, Jun 20, 2000 at 02:19:02PM -0500, Tony Stuckey wrote:
> On Mon, Jun 19, 2000 at 06:38:59PM +0200, Tomasz Wegrzanowski wrote:
> > I would like to ask freeciv developers what features
> > would they like to see in 1.12 (or maybe 2.0, why not ???)
> > Please, add what you want to this list and send it to freeciv-dev ML.
> >
> > - bugfixes, more nations etc.
>
> Method of making "custom" nation, so that more nations are not
> required.
I suggest some cleanup in <nation>.ruleset :
name } leave
plural } leave
leader } leave
leader_sex } leave
flag } leave
flag_alt } leave
city_style } leave
ruler_titles } leave
attack } delete
expand } delete
civilized } delete
advisors } delete
tech_goals } delete
wonder } delete
government } delete
cities } leave
that way, 100% of meaningful data and no crap will fit on custom nation screen.
if ai params are really needed they can be choosen randomly at gamestart.
> > - valutas
> Wasn't it already decided that this was just a bad idea?
no
btw :
`credits' still appear in *.po
msgmerge should be run again before 1.11
- [Freeciv-Dev] Re: %!PS, (continued)
- Message not available
- [Freeciv-Dev] Scripting (was Re: Perl for scripting), Dan Sugalski, 2000/06/28
- [Freeciv-Dev] Re: Scripting (was Re: Perl for scripting), Lalo Martins, 2000/06/28
- [Freeciv-Dev] Re: Plans for 1.12, Reinier Post, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
[Freeciv-Dev] Re: Plans for 1.12, Tony Stuckey, 2000/06/20
- [Freeciv-Dev] Re: Plans for 1.12,
Tomasz Wegrzanowski <=
[Freeciv-Dev] Re: Plans for 1.12, Reinier Post, 2000/06/21
[Freeciv-Dev] Re: Plans for 1.12, Reinier Post, 2000/06/26
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