[Freeciv-Dev] Re: Plans for 1.12
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On Mon, Jun 19, 2000 at 06:38:59PM +0200, Tomasz Wegrzanowski wrote:
> I would like to ask freeciv developers what features
> would they like to see in 1.12 (or maybe 2.0, why not ???)
> Please, add what you want to this list and send it to freeciv-dev ML.
>
> - bugfixes, more nations etc.
Method of making "custom" nation, so that more nations are not
required.
> - better terrain.ruleset
> - sound support
> - colorful messages
> - more flexible difficulty settings
> - ships on rivers
> - coastal artilery units
> - amphibia (sea+land) units
> - valutas
Wasn't it already decided that this was just a bad idea?
> - basic kickstart functionality
> - basic server scripting
> - rewritten human<->server interface
City Happiness breakdown display in client.
Military Kill/Loss breakdown screen
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
- [Freeciv-Dev] Re: Perl for scripting, (continued)
- [Freeciv-Dev] Re: Perl for scripting, Lalo Martins, 2000/06/28
- [Freeciv-Dev] Re: Perl for scripting (Re: Plans for 1.12), Lalo Martins, 2000/06/28
- [Freeciv-Dev] Re: Perl for scripting (Re: Plans for 1.12), Steve Hodge, 2000/06/28
- Message not available
- [Freeciv-Dev] Scripting (was Re: Perl for scripting), Dan Sugalski, 2000/06/28
- [Freeciv-Dev] Re: Scripting (was Re: Perl for scripting), Lalo Martins, 2000/06/28
- [Freeciv-Dev] Re: Plans for 1.12, Reinier Post, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
- [Freeciv-Dev] Re: Plans for 1.12, Tomasz Wegrzanowski, 2000/06/26
[Freeciv-Dev] Re: Plans for 1.12,
Tony Stuckey <=
[Freeciv-Dev] Re: Plans for 1.12, Reinier Post, 2000/06/21
[Freeciv-Dev] Re: Plans for 1.12, Reinier Post, 2000/06/26
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