[Freeciv-Dev] Re: suggestion/idea
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On Fri, Feb 04, 2000 at 12:29:00AM +0000, Jules Bean was heard to say:
> Firstly, the server (or possibly client, but I think server) would
> maintain a list of all outstanding improvement requests, and note which
> ones had been 'bagged'. 'bagged' ones might later be back on the list, if
> the settler is intercepted and killed or taken off auto-mode.
>
> Then, I see two possibilities:
>
> 1) Each auto-settler without a job takes the 'first' -- 'oldest' -- job in
> the queue.
>
> 2) Each auto-settler without a job takes the job closest to it
> geographically.
>
> I think I prefer method 2.
>
> Jules
There should also be a way for the player to prioritize actions, and perhaps
some actions should automatically get a higher priority -- I'm thinking in
particular of pollution cleanup, which you generally want to do ASAP.
I *really* like this idea, though.
Daniel
--
"...vicious Actions are not hurtful because they are forbidden, but forbidden
because they are Hurtful, the Nature of Man alone consider'd"
-- from the autobiography of Benjamin Franklin
- [Freeciv-Dev] Re: suggestion/idea, (continued)
[Freeciv-Dev] Re: suggestion/idea, Peter Schaefer, 2000/02/03
[Freeciv-Dev] Re: suggestion/idea, Steven Burnap, 2000/02/03
- [Freeciv-Dev] Re: suggestion/idea, Sean Connor, 2000/02/03
- [Freeciv-Dev] Re: suggestion/idea, Steven Burnap, 2000/02/03
- [Freeciv-Dev] Re: suggestion/idea, Thue Janus Kristensen, 2000/02/04
- [Freeciv-Dev] Re: suggestion/idea, Daniel Sjolie, 2000/02/04
- [Freeciv-Dev] Re: suggestion/idea, Arkadiusz Danilecki, 2000/02/05
- Message not available
- [Freeciv-Dev] Re: suggestion/idea, Jeff Mallatt, 2000/02/05
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