[Freeciv-Dev] Re: A problem with carrying over leftover sheilds
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Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> writes:
> Simply losing the stockpile really seems like the best way to
> handle this. The only people who get screwed are those building Wonders
> who will "never" be in a position to build another. (And they should have
> been stockpiling caravans anyway. :) )
I agree to this, but it should be implemented as a server var, IMO, to
suit all.
I have a friend that _always_ dominates, because he micro's workers in
all cities all the time, reducing production if a unit is to be built
next turn and so on.
We play with a rule that denies him wonders, however, so it evens out a
bit, though he still tends to win :-)
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
- [Freeciv-Dev] Re: Capitalization bug/feature, (continued)
- [Freeciv-Dev] Re: Capitalization bug/feature, Daniel Burrows, 2000/01/12
- [Freeciv-Dev] Re: Capitalization bug/feature, Corin Anderson, 2000/01/12
- [Freeciv-Dev] Re: Capitalization bug/feature, Daniel Zinsli, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Corin Anderson, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Jules Bean, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Daniel Zinsli, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/14
- [Freeciv-Dev] A problem with carrying over leftover sheilds, John Paul Rodman, 2000/01/21
- [Freeciv-Dev] Re: A problem with carrying over leftover sheilds, Tony Stuckey, 2000/01/21
- [Freeciv-Dev] Re: A problem with carrying over leftover sheilds,
Daniel Zinsli <=
[Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13
[Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13
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