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 Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> writes:
>       Simply losing the stockpile really seems like the best way to
> handle this.  The only people who get screwed are those building Wonders
> who will "never" be in a position to build another.  (And they should have
> been stockpiling caravans anyway. :) )
I agree to this, but it should be implemented as a server var, IMO, to
suit all.
I have a friend that _always_ dominates, because he micro's workers in
all cities all the time, reducing production if a unit is to be built
next turn and so on.
We play with a rule that denies him wonders, however, so it evens out a
bit, though he still tends to win :-)
-- 
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
 
 
[Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13
[Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13[Freeciv-Dev] Re: Capitalization bug/feature, (continued)
[Freeciv-Dev] Re: Capitalization bug/feature, Daniel Burrows, 2000/01/12
[Freeciv-Dev] Re: Capitalization bug/feature, Corin Anderson, 2000/01/12
[Freeciv-Dev] Re: Capitalization bug/feature, Daniel Zinsli, 2000/01/13
[Freeciv-Dev] Re: Capitalization bug/feature, Corin Anderson, 2000/01/13
[Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13
[Freeciv-Dev] Re: Capitalization bug/feature, Jules Bean, 2000/01/13
[Freeciv-Dev] Re: Capitalization bug/feature, Daniel Zinsli, 2000/01/13
[Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/14
[Freeciv-Dev] A problem with carrying over leftover sheilds, John Paul Rodman, 2000/01/21
[Freeciv-Dev] Re: A problem with carrying over leftover sheilds, Tony Stuckey, 2000/01/21
[Freeciv-Dev] Re: A problem with carrying over leftover sheilds,
Daniel Zinsli <=
 
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