[Freeciv-Dev] Re: Patch: tech advances updates
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 2000/01/16 14:49 , Andrew McGuinness wrote:
>A lot of stuff has to be done for each one - checking if city
>squares need to be upgraded to rails, incrementing researchpoints,
>checking if a different tech needs to be researched, and so on. I
>have pulled most of this into one function, and cleared up a couple
>of very small bugs on the way. (Other players with embassies not
>being informed when tech is stolen by capture, for instance).
>
>I have also provided a function notify_embassies(), to handle the
>job of notifying players who have embassies with a given player of
>things that have happened.
Attached is an update of Andrew's patch which works with the latest CVS.
There was a lot of manual merging in unitfunc.c, so I hope I didn't break
anything.
adv_updates_6.diff.gz
Description: Binary data
jjm
|
|