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[Freeciv-Dev] Re: Patch: tech advances updates
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Patch: tech advances updates
From: dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx
Date: Mon, 17 Jan 2000 12:16:41 +1100 (EST)


On Sun, 16 Jan 2000, Andrew McGuinness wrote:

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> There are six different ways of getting a new tech:
> - - research it (including getting it as a freebie after philosophy)
> - - get it from a hut
> - - get it from another player by treaty
> - - steal it with a spy
> - - find it when conquering or subverting an enemy city
> - - get it from the Great Library

What about Darwins voyage?

> 
> A lot of stuff has to be done for each one - checking if city
> squares need to be upgraded to rails, incrementing researchpoints,
> checking if a different tech needs to be researched, and so on.  I 
> have pulled most of this into one function, and cleared up a couple 
> of very small bugs on the way. (Other players with embassies not 
> being informed when tech is stolen by capture, for instance).
> 
> I have also provided a function notify_embassies(), to handle the 
> job of notifying players who have embassies with a given player of 
> things that have happened.
> 
> This is my first effort in this kind of development, so all criticism is 
> welcome.
> 
> 
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> Andrew McGuinness                     andrew_mcguinness@xxxxxxxxxxxxx
> Luton, Beds. UK
> 
> 


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