[Freeciv-Dev] Re: Capitalization bug/feature
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Corin Anderson <corin@xxxxxxxxxx> writes:
> * Free switching (all you want!) on the turn during which the city
> completes building something;
I'm not quite sure on this one. If a city is building a wonder that gets
obsolete, shield_stock is very large, he can churn out 1 unit per turn,
build 1 improvement per turn etc, is that correct?
The fact that (afaik) surplus shield_stock is kept makes it a very
powerful feature, and free switching would even increase this.
(If I'm correct about shield_stock being kept, that is :)
I imagine someone that has 7-800 shield stock switching to armor,
producing 1 per turn the next 10 turns. Too powerful IMO :-)
> * 50% shield stock loss penalty only -once- per turn when switching
> between types.
This sounds great, because loss more than once is only caused by
stupidity by the player :-)
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
- [Freeciv-Dev] Capitalization bug/feature, Daniel Zinsli, 2000/01/12
- [Freeciv-Dev] Re: Capitalization bug/feature, Daniel Burrows, 2000/01/12
- [Freeciv-Dev] Re: Capitalization bug/feature, Corin Anderson, 2000/01/12
- [Freeciv-Dev] Re: Capitalization bug/feature,
Daniel Zinsli <=
- [Freeciv-Dev] Re: Capitalization bug/feature, Corin Anderson, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Jules Bean, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Daniel Zinsli, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/14
- [Freeciv-Dev] A problem with carrying over leftover sheilds, John Paul Rodman, 2000/01/21
- [Freeciv-Dev] Re: A problem with carrying over leftover sheilds, Tony Stuckey, 2000/01/21
- [Freeciv-Dev] Re: A problem with carrying over leftover sheilds, Daniel Zinsli, 2000/01/22
[Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13
[Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13
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