[Freeciv-Dev] Capitalization bug/feature
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
When switching from wonder to cap. in civ2 the current shield stock was
kept, so that you could switch back to building a wonder without losing
production. That way, when a wonder got built, if you had lots of
shield stock in one city, you could switch to cap., and when a new
wonder got available, you switched to building that, and shield_stock
was the same.
AFAIK, when switching to cap in freeciv, shield_stock is set to 0.
(I could be wrong though :)
Bug or Feature ? :-)
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
- [Freeciv-Dev] Capitalization bug/feature,
Daniel Zinsli <=
- [Freeciv-Dev] Re: Capitalization bug/feature, Daniel Burrows, 2000/01/12
- [Freeciv-Dev] Re: Capitalization bug/feature, Corin Anderson, 2000/01/12
- [Freeciv-Dev] Re: Capitalization bug/feature, Daniel Zinsli, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Corin Anderson, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Jules Bean, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Daniel Zinsli, 2000/01/13
- [Freeciv-Dev] Re: Capitalization bug/feature, Tony Stuckey, 2000/01/14
- [Freeciv-Dev] A problem with carrying over leftover sheilds, John Paul Rodman, 2000/01/21
- [Freeciv-Dev] Re: A problem with carrying over leftover sheilds, Tony Stuckey, 2000/01/21
|
|