Re: [Freeciv-Dev] city plan patch
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Corin Anderson wrote:
> > (A related issue is what should happen regarding the penalty
> > if you change production type multiple times within a single
> > turn, including flip-flops.)
>
> Yeah, this is sort of annoying: phalanx -> temple -> phalanx will cut my
> shields down by 3/4. I've not addressed this problem; someone else can do
> that work. 8)
How about: once you incur a production penalty, after that it is
as if you had finished production that turn in that city (assuming
previous discussion). So if you change back and forth you get the
penalty once, but not twice. Maybe not an ideal solution, but
better than now?
-- David
- Re: [Freeciv-Dev] city plan patch, (continued)
Re: [Freeciv-Dev] city plan patch, Jeff Mallatt, 1999/09/14
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