Complete.Org: Mailing Lists: Archives: freeciv-dev: September 1999:
Re: [Freeciv-Dev] city plan patch
Home

Re: [Freeciv-Dev] city plan patch

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: corin@xxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] city plan patch
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Thu, 16 Sep 1999 12:44:12 +1000 (EST)

Corin Anderson wrote:

> > (A related issue is what should happen regarding the penalty
> > if you change production type multiple times within a single 
> > turn, including flip-flops.)
> 
> Yeah, this is sort of annoying:  phalanx -> temple -> phalanx will cut my
> shields down by 3/4.  I've not addressed this problem; someone else can do
> that work.  8) 

How about: once you incur a production penalty, after that it is 
as if you had finished production that turn in that city (assuming 
previous discussion).  So if you change back and forth you get the 
penalty once, but not twice.  Maybe not an ideal solution, but 
better than now?

-- David

[Prev in Thread] Current Thread [Next in Thread]