Re: [Freeciv-Dev] city plan patch
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> Here are some things I've thought about in the past -- sort of my "wish
> list" for worklists...
>
> A comment about the "generic" worklists: In *addition* to being able to
> copy them to cities, I'd like an option to simply *refer* to a generic
> worklist from a city. Then, if I change the generic worklist, all the
Ooo, I like this idea. I'll add it to my todo list.
> There are two other complexities that come to mind: units and obsolescence.
>
> [obsolescence]
Worklists allow the same set of building targets as the Change Production
list allows. Thus, even if a wonder is obsolete, it can still be chosen
as a build target. But, if a building or wonder has already been built
(ie, if can_build_improvement() or can_build_unit() return false), then I
purge the target from the worklist and try the next target.
> Finally, since you can build more than one unit, I'd find it useful to be
> able to specify a maximum number of units of the given type which, if the
> city already *supports* fewer than that number, then the unit will be built.
This option would be nice, but I think it's requires too much from my
simple worklists. What you suggest is a "build riflemen until there are 3
in the city" option. My worklists can be told to *build* (exactly) 3
riflemen (ie, just put riflemen in the worklist 3 times), but what you
suggest is more than can be handled.
Corey
- Re: [Freeciv-Dev] city plan patch, (continued)
Re: [Freeciv-Dev] city plan patch, Jeff Mallatt, 1999/09/14
- Re: [Freeciv-Dev] city plan patch,
Corin Anderson <=
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