Complete.Org: Mailing Lists: Archives: freeciv-dev: September 1999:
[Freeciv-Dev] Scripting Language (was: Default/optional entries in rules
Home

[Freeciv-Dev] Scripting Language (was: Default/optional entries in rules

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Scripting Language (was: Default/optional entries in rulesets)
From: sebauer@xxxxxxxxxxx (Sebastian Bauer)
Date: Tue, 14 Sep 1999 19:59:14 +0100

Hello Artur

> Question is if people are ready to add major dependency to freeciv -
> guile in this case.

Personally I wouldn't like that (the depedency). The reason is that
it will break my amiga native port. And probably also the Mac
port. The add of this dependency would mean that freeciv will be
less portable :-(

But I must say that I don't know what guile is. Maybe it's very
portable,too? Where can I get information about that? Does it need
other libs? And what is about speed?

Anywhy I think freeciv is not ready yet for a script language. But
this is only my opinion.
Other opinions?

> Scripting is not just an addon, a lot of code will
> migrate from C to scripts. BTW, we could add dependency on libpng at the
> same time... :)

Libpng would be possible, because it wouldn't break anything. Also
would be still usable if libpng is not available.

bye,
Sebastian Bauer


[Prev in Thread] Current Thread [Next in Thread]