[Freeciv-Dev] Default/optional entries in rulesets
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It would be nice to be able to not specify all fields for
units/terrains/buildings/etc. In such case field should equal default
value - possibly given at start of ruleset file in 'template' record.
It would make adding new features easier - for example I thinking about
introducing ranged_attack (to get closer to C:CTP emulation). With
default value of 0 it is quick and easy, but if all rulesets and
modpacks have to change to add ranged_attack=0 it is worse.
BTW, if I'll do patch that optionally allows C:CTP combat/stacks for
server, will somebody work on clients to be able to display/grok it ?
Two major things are needed - one is moving units in stacks (multiple
selection - maybe it is possible now ?) and second displaying multi-unit
combat (this one is optional in fact - for some time units can just
dissapear/get hp updated without fancy battle screen).
Artur
- [Freeciv-Dev] Default/optional entries in rulesets,
Artur Biesiadowski <=
- Re: [Freeciv-Dev] Default/optional entries in rulesets, David Pfitzner, 1999/09/11
- [Freeciv-Dev] Default/optional entries in rulesets, Jerzy Klek, 1999/09/12
- [Freeciv-Dev] Re: Default/optional entries in rulesets, Sebastian Bauer, 1999/09/12
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, David Pfitzner, 1999/09/12
- [Freeciv-Dev] Re: Default/optional entries in rulesets, Sebastian Bauer, 1999/09/13
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, David Pfitzner, 1999/09/13
- [Freeciv-Dev] Re: Default/optional entries in rulesets, Sebastian Bauer, 1999/09/14
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, Artur Biesiadowski, 1999/09/14
- [Freeciv-Dev] Scripting Language (was: Default/optional entries in rulesets), Sebastian Bauer, 1999/09/14
- Re: [Freeciv-Dev] Scripting Language, Artur Biesiadowski, 1999/09/15
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