[Freeciv-Dev] Default/optional entries in rulesets
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On Sun, 12 Sep 1999, David Pfitzner wrote:
> Artur Biesiadowski <abies@xxxxxxxxx> wrote:
>
> > It would be nice to be able to not specify all fields for
> > units/terrains/buildings/etc. In such case field should equal default
> > value - possibly given at start of ruleset file in 'template' record.
>
> I tend to agree, although no-one commented last time I brought
> this up:
>
> http://www.complete.org/mailinglists/archives/freeciv-dev-199908/msg00088.html
>
I also think it's a good idea: a ruleset file would have a
[default] section with entries default values. If default is not
allowed one can specify "*". For example, for buildings.ruleset
it might look:
[default]
name = "*"
tech_req = "*"
obsolete_by = "None"
is_wonder = 0
build_cost = 80
upkeep = 1
variant = 0
---------------
/Jerzy
- [Freeciv-Dev] Default/optional entries in rulesets, Artur Biesiadowski, 1999/09/11
- Re: [Freeciv-Dev] Default/optional entries in rulesets, David Pfitzner, 1999/09/11
- [Freeciv-Dev] Default/optional entries in rulesets,
Jerzy Klek <=
- [Freeciv-Dev] Re: Default/optional entries in rulesets, Sebastian Bauer, 1999/09/12
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, David Pfitzner, 1999/09/12
- [Freeciv-Dev] Re: Default/optional entries in rulesets, Sebastian Bauer, 1999/09/13
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, David Pfitzner, 1999/09/13
- [Freeciv-Dev] Re: Default/optional entries in rulesets, Sebastian Bauer, 1999/09/14
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, Artur Biesiadowski, 1999/09/14
- [Freeciv-Dev] Scripting Language (was: Default/optional entries in rulesets), Sebastian Bauer, 1999/09/14
- Re: [Freeciv-Dev] Scripting Language, Artur Biesiadowski, 1999/09/15
- Re: [Freeciv-Dev] Scripting Language (was: Default/optional entries in rulesets), Artur Biesiadowski, 1999/09/15
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, Daniel Burrows, 1999/09/15
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