[Freeciv-Dev] Re: Default/optional entries in rulesets
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Hello
>> It would be nice to be able to not specify all fields for
>> units/terrains/buildings/etc. In such case field should equal default
>> value - possibly given at start of ruleset file in 'template' record.
> I tend to agree, although no-one commented last time I brought
> this up:
My idea was that we should make some of the values depend on flags.
E.g. transport_cap is only used with the "Ferryboat" Flag
(maybe we then should rename "Ferryboat" to something like "Transport")
I also wanted to do this for the "partisan problem" so that
for every unit which use the "Partisan" flag in the ruleset a new field
"partisan_req" must appears (That's why I decided not to implement
a Partisan tech flag ;-) )
bye,
Sebastian Bauer
- [Freeciv-Dev] Default/optional entries in rulesets, Artur Biesiadowski, 1999/09/11
- Re: [Freeciv-Dev] Default/optional entries in rulesets, David Pfitzner, 1999/09/11
- [Freeciv-Dev] Default/optional entries in rulesets, Jerzy Klek, 1999/09/12
- [Freeciv-Dev] Re: Default/optional entries in rulesets,
Sebastian Bauer <=
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, David Pfitzner, 1999/09/12
- [Freeciv-Dev] Re: Default/optional entries in rulesets, Sebastian Bauer, 1999/09/13
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, David Pfitzner, 1999/09/13
- [Freeciv-Dev] Re: Default/optional entries in rulesets, Sebastian Bauer, 1999/09/14
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, Artur Biesiadowski, 1999/09/14
- [Freeciv-Dev] Scripting Language (was: Default/optional entries in rulesets), Sebastian Bauer, 1999/09/14
- Re: [Freeciv-Dev] Scripting Language, Artur Biesiadowski, 1999/09/15
- Re: [Freeciv-Dev] Scripting Language (was: Default/optional entries in rulesets), Artur Biesiadowski, 1999/09/15
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, Daniel Burrows, 1999/09/15
- Re: [Freeciv-Dev] Re: Default/optional entries in rulesets, Artur Biesiadowski, 1999/09/16
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